Monday, December 27, 2010

Neon Bible

Vincent Morisset, director and creator of www.beonlineb.com and many other interactive videos.

It is believed that he pioneered this whole interactive music video movement.

Here's an article telling us more about Vincent Morisset's innovation and a few lines as to how he does it.

“It’s essentially the same technology used in video installations where insane programs like MAX/MSP Jitter are required. However, in these tests it was accomplished using just Flash and a webcam, so anyone with a newer Mac laptop could potentially be involved.”

Tuesday, December 21, 2010

3D animation for everyone


Since our meeting with Fiachra, I have looked upon the engine and here's one of the success stories I found. Muvizu is an application built from Unreal engine 3. If we do decide on creating some of the project's environment in 3D, this application is worth giving a try. It provides tutorials, help in the forum and you've got a number of people in the community to help you out in achieving your goals.

Sunday, December 19, 2010

Unreal engine

We spoke with our Supervisor and we were told to check out Unreal engine for our project. He suggested that maybe we can create a 3D environment rather than create a film. The engine provides the platform and tools needed to develop cutting-edge 3D projects.

Here's the current technology Unreal engine uses. 


Here's Unreal engine on films.


The engine sounds promising however, learning a whole new technology, not to mention, scripting for our project isn't advisable especially on such restricted time.

Friday, December 10, 2010

Special FX make-up test

Since we're making an interactive film, not only should actors know how to portray the characters (creepily) but they should also appear that way.

We got in touch with a recent graduate from DKIT and we got her to do a make-up test on both me and Justine.

We both thought the end results were great so we're going to get her to help us in our project.

There are before and after pictures which I will upload soon.

Wednesday, December 1, 2010

Kinect for our interactivity?


Based around a webcam-style add-on peripheral for the Xbox 360 console, it enables users to control and interact with the Xbox 360 without the need to touch a game controller, through a natural user interface using gestures and spoken commands. The project is aimed at broadening the Xbox 360's audience beyond its typical gamer base. Kinect competes with the Wii Remote with Wii MotionPlus and PlayStation Move & PlayStation Eye motion control systems for the Wii and PlayStation 3 home consoles, respectively.

We were thinking of trying to achieve this type of technology into our game.