Saturday, February 12, 2011

Programming


For this project, we are using Flash Action Script 3.0 because we have the most experience with this language. There will be a lot of challenging tasks that we have to overcome. Conor Moore and Rochelle Lazaro have started to code the most important parts of our game. Conor Moore created the code for our timer. The game will let the user explore the space they are in. If they try to leave the space without finding and taking some vital things (eg. Set of keys) and go into another space (e.g. hallway/upstairs), the timer will start.  This will employ the user’s quick thinking.

One of the most important parts of our code is being able to select an object for the user to pick up clues and interact with. Rochelle Lazaro wrote a code on how to make an object in a still photo glow and when clicked upon, will lead you to another frame or .swf. It all depends on the object they picked. Objects that glow are the ones that can be interacted with.

The most daunting tasks would be bringing the movie to flash and coding each jump cut accordingly. The idea is to code a number of separate .swf files together so the file of the game itself wouldn’t be too big. The reason behind why we do not want to put all the codes and jump cuts in the same .swf file is because more often than not, it will crash.

We will have to code in sound in various parts of the game. The main example for this is the “lullaby”. It is vital not to put many objects in the timeline as it is not reliable. Most interactive websites or games that were made using Flash Action Script 3.0 are fully functioning due to the code.

When we finish filming the first parts of our game, Conor Moore and Rochelle Lazaro will start coding the navigation of the game which will be done by using panoramic photos of each scene. We will have a movie clip of a gloved hand as our cursor and this will act as our navigator.

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