Sunday, February 13, 2011

Timer for narrative sample code


Timer for narrative

stop();
//Starting number of the countdown
var count:Number = 10;

//create new timer
var myTimer:Timer = new Timer(1000, count);

//create event listener
myTimer.addEventListener(TimerEvent.TIMER, countdown);

//start the timer
myTimer.start();

//countdown function
function countdown(event:TimerEvent):void {
myText_txt.text = String((count) -myTimer.currentCount);

//if timer reaches "0" you lose
if(myText_txt.text == "0"){
gotoAndStop(6);
}

//first part of sequence
stage.addEventListener(KeyboardEvent.KEY_DOWN, goto2);
function goto2(e:KeyboardEvent):void {

if (e.keyCode == 49) {
gotoAndStop(2);
}
}
}







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