Wednesday, January 26, 2011

Booth Design


Osoreru will be in a booth because the player needs to be isolated. The reason behind this is we want to achieve the full effect of our game play. We will build a booth. It will have a small, backless stool and a control panel built into the centre of the floor. There will be a flat screen television mounted to the wall of the booth so the user can view the content. There is a small door outside which the player must duck down into to enter the booth.

The booth is designed this way to add to the atmosphere of the game, leaving the user to feel isolated and scared. We also want to have crunchy fillings on the floor so that when the user walks into the dark space, all they will be able to hear is the crunching under their feet.

The design of the booth is described in further detail later, along with the implementation of the building of the booth.

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