Saturday, January 29, 2011

Video footage


We plan to shoot our footage in an old, English style house located in Ravensdale, Dundalk. It has all the physical attributes that we require for a spooky setting for our game. It also has a basement cellar. This is where we are planning to shoot the girl being held by her adoptive father. Some photos of the house can be seen below.

The general feel of the footage will be spooky, uneasy and edgy for the user. So we plan to create footage that will have a lot of shadows, low-key lighting, fast movements of the camera and fast jump cuts (editing style) to create tension. We also want to capture the jittery movements of the twins. We want to create scenes that will make the user jump of their seat and feel anxious throughout the experience. The reason behind this type of editing and footage is because we think it would work best with our objective. As part of our research, we have watched many horror/thriller movies for this project. We came to the conclusion that using these techniques: dark shots, shadows, quick movements of silhouettes of the young girl and jittery movements make the viewer frightened, uneasy and alarmed.

This footage will all be shot in the first person point of view, and therefore will be mostly handheld shots. This is to show the user going through the game and to make the user feel more immersed in the game and feel a part of it. In the research we have done, some suspense/psychological/thriller movies used first person point of view shots and we thought it was effective. This made us decide that this would suit best for our project.

We will also have some shots of the girl’s feet; slowly creeping up the stairs and hallways to add to the startling effect we want to create. This can also be used for the fast edit shots. We would have a close up shot of the girl’s face and an ECU of her eyes. These will be used for the fast edits throughout the video parts of the game. All these type of shots can be seen in a lot of thriller movies and we feel they are crucial to get the feeling of anxiety and panic to the user. For example: “Case 39”, “The Omen” and “The Grudge”.

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