Thursday, January 27, 2011

Design


The visual design of the game will be very important in creating the project we want. It is vital that the atmosphere we want to create in the game is apparent from the start. The theme of Osoreru is dark and we will use dark colours and shadows to create this. The game is psychological and we will use quick edits to scare the user. These edits will enhance the fear, as the user will question whether or not they had seen anything at all.

We drew visual inspiration from numerous movies and games, such as, ‘Silent Hill’ and ‘The Orphanage’. The fear will be heightened through the use of the children’s ghosts.  It will be apparent that something is wrong with these children from the start and that they are not really physically there. While audio is more crucial to the project, as it will drive the narrative and the tension, the visuals also need to be strong, as they need to carry the user’s interest. The visuals of the project need to be strong and clear to capture and maintain the user’s attention.

We want to add effects to the images to enhance the look and feel of the project. We want it to be dark and at some points difficult to make out what is around you, using subtle lights to create tension. Below is a further explanation into the visual style of our game and our intentions for the style of the video footage. 

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