Friday, January 14, 2011

Our aims, objectives and desired outcomes.


Aims

The aim behind Osoreru is to allow the user to experience a thrilling, dark narrative through his/her own choices and decisions. The story of Osoreru is hidden behind doors and keys, which the user must find and uncover. We aim to create a virtual setting that houses a ghost story with twists and unnerving turns. We want the user to feel uncomfortable, isolated and on edge yet still feel compelled to discover what is going on.

Objectives

Our objective is to create a fully functioning game, which will appeal to horror and gaming fans. We also feel it would be a great achievement to have people outside of our target audience enjoy the experience. We want to convey an eerie and gothic feel through the use of filters and special effects make-up.

Desired Outcomes

The desired outcome for Osoreru is to have created a fully playable thriller game. We want the game to use short clips of video footage, for moving between areas of interaction and also to create an unsettling and chilling atmosphere. The group hopes that the short cut scenes will introduce a more realistic feel to the game and the experience. We hope that the use of still photography when the user is interacting will make a smooth transition between the cut scenes and the playable aspects of the game. We hope to accomplish this through the use of steady photography and camera work.

The game will be controlled using a control panel which will be built into the booth itself. The user will interact with the game from a first person point of view. We have decided not to use an avatar as we want the user to feel completely submerged in the game.


No comments:

Post a Comment